Scars of Mirrodin Soul Parry > < Salvage Scout
Prendere l'Iniziativa (IT Seize the Initiative)


Istantaneo
(CMC:1)
Una creatura bersaglio prende +1/+1 e ha attacco improvviso fino alla fine del turno.
Il tempo che passa tra scorgere uno shikari leonid e sentirne gli artigli è appena sufficiente a trarre un ultimo respiro.
20 SOM • ITSteve Argyle — watermark: Mirran
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Notes: TODO: Update Copyright
Legal in: Modern,Extended,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/1/2011 A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.
Card Seize the Initiative is not on TCGPlayer.