Scars of Mirrodin Soul Parry > < Salvage Scout
Aprovechar la iniciativa (SP Seize the Initiative)
Instantáneo (CMC:1)
La criatura objetivo obtiene +1/+1 y gana la habilidad de dañar primero hasta el final del turno.
El tiempo entre que divisas una shikari leonina y sientes sus garras es justo el necesario para tomar tu último aliento.
20 SOM • SPSteve Argyle — watermark: Mirran
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Notes: TODO: Update Copyright
Legal in: Modern,Extended,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/1/2011 A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.
Card Seize the Initiative is not on TCGPlayer.