Scars of Mirrodin Soul Parry > < Salvage Scout
Saisir l'initiative (FR Seize the Initiative)
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Éphémère
(CMC:1)
La créature ciblée gagne +1/+1 et acquiert l'initiative jusqu'à la fin du tour.
L'instant qui sépare la vue d'un shikari léonin du contact de ses griffes vous permet tout juste de rendre votre dernier souffle.
20 SOM • FRSteve Argyle — watermark: Mirran
™ & © 1993—2010 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
1/1/2011 A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.
Card Seize the Initiative is not on TCGPlayer.