SOMScars of Mirrodin

Tomar a Iniciativa (PT Seize the Initiative)

Tomar a Iniciativa from Scars of Mirrodin
Tomar a Iniciativa from Scars of Mirrodin

Mágica Instantânea   {W} (CMC:1)

A criatura alvo recebe +1/+1 e ganha iniciativa até o final do turno.

O intervalo de tempo entre avistar um sipaio leonino e sentir suas garras é suficiente apenas para dar o seu último suspiro.

20 SOM • PTSteve Argyle — watermark: Mirran

Notes: TODO: Update Copyright

Legal in: Modern,Extended,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
1/1/2011
A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.

Card Seize the Initiative is not on TCGPlayer.