Scars of Mirrodin Soul Parry > < Salvage Scout
Tomar a Iniciativa (PT Seize the Initiative)


Mágica Instantânea
(CMC:1)
A criatura alvo recebe +1/+1 e ganha iniciativa até o final do turno.
O intervalo de tempo entre avistar um sipaio leonino e sentir suas garras é suficiente apenas para dar o seu último suspiro.
20 SOM • PTSteve Argyle — watermark: Mirran
™ & © 1993—2010 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
1/1/2011 A creature that gains first strike after other creatures with first strike or double strike deal combat damage in the first combat damage step will still deal damage in the second combat damage step.
Card Seize the Initiative is not on TCGPlayer.