ZNCZendikar Rising Commander

Llave rúnica dimir (SP Dimir Keyrune)

Llave rúnica dimir from Zendikar Rising Commander
Llave rúnica dimir from Zendikar Rising Commander

Artefacto   {3} (CMC:3)

{T}: Agrega {U} o {B}. {U}{B}: La Llave rúnica dimir se convierte en una criatura artefacto Horror azul y negra 2/2 hasta el final del turno y no puede ser bloqueada este turno.

Una llave que encaja en todas las cerraduras.

110 ZNC • SPDaniel Ljunggren

Notes: TODO: Update Copyright

Legal in: Modern,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/15/2013
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
4/15/2013
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

Card Dimir Keyrune is not on TCGPlayer.