Zendikar Rising Commander Dimir Locket > < Commander's Sphere
Dimir-Runenschlüssel (DE Dimir Keyrune)
Artefakt (CMC:3)
: Erzeuge oder . : Der Dimir-Runenschlüssel wird bis zum Ende des Zuges zu einer 2/2 blauen und schwarzen Schrecken-Artefaktkreatur und kann in diesem Zug nicht geblockt werden.
Ein Schlüssel, der in jedes Schloss schlüpft.
110 ZNC • DEDaniel Ljunggren
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/15/2013 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. 4/15/2013 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Card Dimir Keyrune is not on TCGPlayer.