ZNCZendikar Rising Commander

Dimir-Runenschlüssel (DE Dimir Keyrune)

Dimir-Runenschlüssel from Zendikar Rising Commander
Dimir-Runenschlüssel from Zendikar Rising Commander

Artefakt   {3} (CMC:3)

{T}: Erzeuge {U} oder {B}. {U}{B}: Der Dimir-Runenschlüssel wird bis zum Ende des Zuges zu einer 2/2 blauen und schwarzen Schrecken-Artefaktkreatur und kann in diesem Zug nicht geblockt werden.

Ein Schlüssel, der in jedes Schloss schlüpft.

110 ZNC • DEDaniel Ljunggren

Notes: TODO: Update Copyright

Legal in: Modern,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/15/2013
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
4/15/2013
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

Card Dimir Keyrune is not on TCGPlayer.