ZNCZendikar Rising Commander

Runeclé de Dimir (FR Dimir Keyrune)

Runeclé de Dimir from Zendikar Rising Commander
Runeclé de Dimir from Zendikar Rising Commander

Artefact   {3} (CMC:3)

{T} : Ajoutez {U} ou {B}. {U}{B} : La Runeclé de Dimir devient une créature-artefact 2/2 bleue et noire Horreur jusqu'à la fin du tour et ne peut pas être bloquée ce tour-ci.

Une clé qui se glisse dans toutes les serrures.

110 ZNC • FRDaniel Ljunggren

Notes: TODO: Update Copyright

Legal in: Modern,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/15/2013
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
4/15/2013
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

Card Dimir Keyrune is not on TCGPlayer.