ZNCZendikar Rising Commander

ディミーアの魔鍵 (JP Dimir Keyrune)

ディミーアの魔鍵 from Zendikar Rising Commander
ディミーアの魔鍵 from Zendikar Rising Commander

アーティファクト   {3} (CMC:3)

{T}{U}{B}を加える。 {U}{B}:ターン終了時まで、ディミーアの魔鍵は青であり黒である2/2のホラー・アーティファクト・クリーチャーになる。このターン、これはブロックされない。

あらゆる錠をすり抜ける鍵。

110 ZNC • JPDaniel Ljunggren

Notes: TODO: Update Copyright

Legal in: Modern,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/15/2013
Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless.
4/15/2013
Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.

Card Dimir Keyrune is not on TCGPlayer.