Welcome Deck 2016 Sengir Vampire > < Mind Rot
Pesadilla (SP Nightmare)
- CS
- CT
- DE
- EN
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- IT
- JP
- KR
- PT
- RU
- (017) Welcome Deck 2017
- (282) Magic Origins
- (276) Magic 2015
- (108) Magic 2014
- (107) Magic 2010
- (164) 10th Edition
- (150) 9th Edition
- (150) 8th Edition
Also printed in:
Other Printings in SP:
Criatura — Caballo pesadilla (CMC:6)
Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.) Tanto la fuerza como la resistencia de la Pesadilla son iguales a la cantidad de pantanos que controlas.
El trueno de sus cascos pisa los sueños hasta convertirlos en desesperación.
008 W16 • SPVance Kovacs
™ & © 1993—2016 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Standard,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/1/2008 If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority. 10/1/2009 Nightmare's power and toughness changes as the number of Swamps you control changes. 7/1/2013 The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. 7/1/2013 Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
Card Nightmare is not on TCGPlayer.