Welcome Deck 2016 Sengir Vampire > < Mind Rot
Nachtmahr (DE Nightmare)
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- (017) Welcome Deck 2017
- (282) Magic Origins
- (276) Magic 2015
- (108) Magic 2014
- (107) Magic 2010
- (164) 10th Edition
- (150) 9th Edition
- (150) 8th Edition
- (150) 7th Edition
Also printed in:
Other Printings in DE:
Kreatur — Nachtmahr, Pferd (CMC:6)
Fliegend (Diese Kreatur kann außer von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Stärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl an Sümpfen, die du kontrollierst.
Der Donner seiner Hufe verwandelt Träume in Verzweiflung.
008 W16 • DEVance Kovacs
™ & © 1993—2016 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Standard,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/1/2008 If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority. 10/1/2009 Nightmare's power and toughness changes as the number of Swamps you control changes. 7/1/2013 The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. 7/1/2013 Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
Card Nightmare is not on TCGPlayer.