W17Welcome Deck 2017

Nachtmahr (DE Nightmare)

Nachtmahr from Welcome Deck 2017
Nachtmahr from Welcome Deck 2017

Kreatur — Nachtmahr, Pferd   {5}{B} (CMC:6)

Fliegend (Diese Kreatur kann außer von fliegenden Kreaturen und Kreaturen mit Reichweite nicht geblockt werden.) Stärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl an Sümpfen, die du kontrollierst.

Der Donner seiner Hufe verwandelt Träume in Verzweiflung.

017 W17 • DEVance Kovacs

Notes: TODO: Update Copyright

Legal in: Standard,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/1/2008
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority.
10/1/2009
Nightmare's power and toughness changes as the number of Swamps you control changes.
7/1/2013
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
7/1/2013
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

Card Nightmare is not on TCGPlayer.