7E7th Edition

Nachtmahr (DE Nightmare)

Nachtmahr from 7th Edition
Nachtmahr from 7th Edition

Kreatur - Nachtmahr   {5}{B} (CMC:6)

Fliegend Stärke und Widerstandskraft des Nachtmahrs sind gleich der Anzahl der Sümpfe, die du kontrollierst.

Der Donner seiner Hufe verwandelt Träume in Verzweiflung.

150 7E • DECarl Critchlow

Notes: TODO: Update Copyright

Legal in: Standard,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/1/2008
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority.
10/1/2009
Nightmare's power and toughness changes as the number of Swamps you control changes.
7/1/2013
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
7/1/2013
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

Card Nightmare is not on TCGPlayer.