ORIMagic Origins

Pesadilla (SP Nightmare)

Pesadilla from Magic Origins
Pesadilla from Magic Origins

Criatura — Caballo pesadilla   {5}{B} (CMC:6)

Vuela. (Esta criatura no puede ser bloqueada excepto por criaturas que tengan la habilidad de volar o alcance.)Tanto la fuerza como la resistencia de la Pesadilla son iguales a la cantidad de pantanos que controlas.

El trueno de sus cascos pisa los sueños hasta convertirlos en desesperación.

282 ORI • SPVance Kovacs

Notes: TODO: Update Copyright

Legal in: Standard,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/1/2008
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority.
10/1/2009
Nightmare's power and toughness changes as the number of Swamps you control changes.
7/1/2013
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
7/1/2013
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

Card Nightmare is not on TCGPlayer.