Magic Origins Sengir Vampire > < Mind Rot
夢魔 (JP Nightmare)
- CS
- CT
- DE
- EN
- FR
- IT
- KR
- PT
- RU
- SP
- (017) Welcome Deck 2017
- (008) Welcome Deck 2016
- (276) Magic 2015
- (108) Magic 2014
- (107) Magic 2010
- (164) 10th Edition
- (150) 9th Edition
Also printed in:
Other Printings in JP:
クリーチャー ― ナイトメア・馬 (CMC:6)
飛行(このクリーチャーは飛行や到達を持たないクリーチャーによってはブロックされない。)夢魔のパワーとタフネスは、それぞれあなたがコントロールする沼の総数に等しい。
その蹄の響きは、希望を絶望に変えてしまう。
282 ORI • JPVance Kovacs
™ & © 1993—2015 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Standard,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/1/2008 If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority. 10/1/2009 Nightmare's power and toughness changes as the number of Swamps you control changes. 7/1/2013 The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. 7/1/2013 Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
Card Nightmare is not on TCGPlayer.