ORIMagic Origins

나이트메어 (KR Nightmare)

나이트메어 from Magic Origins
나이트메어 from Magic Origins

생물 — 나이트메어 말   {5}{B} (CMC:6)

비행 (이 생물은 비행이나 대공을 가진 생물에게만 방어될 수 있다.)나이트메어의 공격력과 방어력은 각각 당신이 조종하는 늪의 수와 같다.

천둥과 같은 발굽 소리에 희망이 절망으로 바뀐다.

282 ORI • KRVance Kovacs

Notes: TODO: Update Copyright

Legal in: Standard,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
4/1/2008
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority.
10/1/2009
Nightmare's power and toughness changes as the number of Swamps you control changes.
7/1/2013
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
7/1/2013
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

Card Nightmare is not on TCGPlayer.