Magic Origins Sengir Vampire > < Mind Rot
나이트메어 (KR Nightmare)
- CS
- CT
- DE
- EN
- FR
- IT
- JP
- PT
- RU
- SP
- (017) Welcome Deck 2017
- (008) Welcome Deck 2016
- (276) Magic 2015
- (108) Magic 2014
Also printed in:
Other Printings in KR:
생물 — 나이트메어 말 (CMC:6)
비행 (이 생물은 비행이나 대공을 가진 생물에게만 방어될 수 있다.)나이트메어의 공격력과 방어력은 각각 당신이 조종하는 늪의 수와 같다.
천둥과 같은 발굽 소리에 희망이 절망으로 바뀐다.
282 ORI • KRVance Kovacs
™ & © 1993—2015 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Standard,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/1/2008 If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority. 10/1/2009 Nightmare's power and toughness changes as the number of Swamps you control changes. 7/1/2013 The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. 7/1/2013 Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
Card Nightmare is not on TCGPlayer.