Dark Ascension Increasing Vengeance > < Hellrider
Flagelo do Interior (PT Hinterland Scourge) [flip]
Eremita do Interior (PT Hinterland Hermit) [flip]
Criatura — Lobisomem
Flagelo do Interior deve ser bloqueado se estiver apto. No início de cada manutenção, se um jogador tiver conjurado duas ou mais mágicas no último turno, transforme Flagelo do Interior. Color Indicator: Red
... mas o seu monstro interior era um caçador incansável.
94b DKA • PTSteven Belledin
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
Card Hinterland Scourge is not on TCGPlayer.
Criatura — Humano Lobisomem (CMC:2)
No início de cada manutenção, se nenhuma mágica tiver sido conjurada no último turno, transforme Eremita do Interior.
Ele tentou viver longe de todos que pudesse machucar...
94a DKA • PTSteven Belledin
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Innistrad Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
1/22/2011 If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it.
Card Hinterland Hermit is not on TCGPlayer.