6EClassic Sixth Edition


Nightmare from Classic Sixth Edition
Nightmare from Classic Sixth Edition

Creature - Nightmare   {5}{B} (CMC:6)

Flying Nightmare's power and toughness are each equal to the number of swamps you control.

As the poisoned land spreads, so does the nightmare's rage and terrifying strength.

146 6E • ENMelissa A. Benson

Legal in: Standard,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority.
Nightmare's power and toughness changes as the number of Swamps you control changes.
The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield.
Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.

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