Classic Sixth Edition Painful Memories > < Necrosavant
Nightmare
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Creature - Nightmare (CMC:6)
Flying Nightmare's power and toughness are each equal to the number of swamps you control.
As the poisoned land spreads, so does the nightmare's rage and terrifying strength.
146 6E • ENMelissa A. Benson
™ & © 1993—1999 Wizards of the Coast
Legal in: Standard,Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/1/2008 If you control 0 swamps, then the Nightmare has 0 toughness and will be put into its owner's graveyard as a state-based action right before the next player gains priority. 10/1/2009 Nightmare's power and toughness changes as the number of Swamps you control changes. 7/1/2013 The ability that defines Nightmare’s power and toughness works everywhere, not just on the battlefield. 7/1/2013 Nightmare’s ability counts all lands you control with the subtype Swamp, not just ones named Swamp.
Card Nightmare is not on TCGPlayer.