Battlebond Watercourser > < Totally Lost
True-Name Nemesis
- CS
- JP
- (035) Legendary Cube
- (63) Commander 2013
Also printed in:
Other Printings in EN:
Creature — Merfolk Rogue (CMC:3)
As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
136 BBD • ENZack Stella
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/17/2013 Protection from a player is a new variant of the protection ability. It means the following: -- True-Name Nemesis can’t be the target of spells or abilities controlled by the chosen player. -- True-Name Nemesis can’t be enchanted by Auras or equipped by Equipment controlled by the chosen player. (The same is true for Fortifications controlled by the chosen player, if True-Name Nemesis becomes a land.) -- True-Name Nemesis can’t be blocked by creatures controlled by the chosen player. -- All damage that would be dealt to True-Name Nemesis by sources controlled by the chosen player is prevented. (The same is true for sources owned by the chosen player that don’t have controllers.)
Card True-Name Nemesis is not on TCGPlayer.