Commander 2013 Uyo, Silent Prophet > < Tidal Force
True-Name Nemesis
![True-Name Nemesis from Commander 2013](https://deckmaster.info/images/cards/C13/376562.jpg)
![True-Name Nemesis from Commander 2013](https://deckmaster.info/images/cards/C13/376562.jpg)
- DE
- FR
- IT
- JP
- SP
(136) Battlebond
(035) Legendary Cube
Also printed in:
Other Printings in EN:
Creature — Merfolk Rogue ![{1} {1}](https://deckmaster.info/images/symbols/1.png)
![{U} {U}](https://deckmaster.info/images/symbols/U.png)
(CMC:3)
As True-Name Nemesis enters the battlefield, choose a player. True-Name Nemesis has protection from the chosen player. (This creature can't be blocked, targeted, dealt damage, or enchanted by anything controlled by that player.)
63 C13 • ENZack Stella
™ & © 1993—2013 Wizards of the Coast
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/17/2013 Protection from a player is a new variant of the protection ability. It means the following: -- True-Name Nemesis can’t be the target of spells or abilities controlled by the chosen player. -- True-Name Nemesis can’t be enchanted by Auras or equipped by Equipment controlled by the chosen player. (The same is true for Fortifications controlled by the chosen player, if True-Name Nemesis becomes a land.) -- True-Name Nemesis can’t be blocked by creatures controlled by the chosen player. -- All damage that would be dealt to True-Name Nemesis by sources controlled by the chosen player is prevented. (The same is true for sources owned by the chosen player that don’t have controllers.)
Card True-Name Nemesis is not on TCGPlayer.