Commander 2013 Uyo, Silent Prophet > < Tidal Force
Némésis de l'identité (FR True-Name Nemesis)


Créature : ondin et gredin 

(CMC:3)
Au moment où la Némésis de l'identité arrive sur le champ de bataille, choisissez un joueur.La Némésis de l'identité a la protection contre le joueur choisi. (Cette créature ne peut pas être bloquée, ciblée, blessée ou enchantée par une source contrôlée par ce joueur.)
63 C13 • FRZack Stella
™ & © 1993—2013 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/17/2013 Protection from a player is a new variant of the protection ability. It means the following: -- True-Name Nemesis can’t be the target of spells or abilities controlled by the chosen player. -- True-Name Nemesis can’t be enchanted by Auras or equipped by Equipment controlled by the chosen player. (The same is true for Fortifications controlled by the chosen player, if True-Name Nemesis becomes a land.) -- True-Name Nemesis can’t be blocked by creatures controlled by the chosen player. -- All damage that would be dealt to True-Name Nemesis by sources controlled by the chosen player is prevented. (The same is true for sources owned by the chosen player that don’t have controllers.)
Card True-Name Nemesis is not on TCGPlayer.