C13Commander 2013

Némésis de l'identité (FR True-Name Nemesis)

Némésis de l'identité from Commander 2013
Némésis de l'identité from Commander 2013

Créature : ondin et gredin   {1}{U}{U} (CMC:3)

Au moment où la Némésis de l'identité arrive sur le champ de bataille, choisissez un joueur.La Némésis de l'identité a la protection contre le joueur choisi. (Cette créature ne peut pas être bloquée, ciblée, blessée ou enchantée par une source contrôlée par ce joueur.)

63 C13 • FRZack Stella

Notes: TODO: Update Copyright

Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/17/2013
Protection from a player is a new variant of the protection ability. It means the following:
-- True-Name Nemesis can’t be the target of spells or abilities controlled by the chosen player.
-- True-Name Nemesis can’t be enchanted by Auras or equipped by Equipment controlled by the chosen player. (The same is true for Fortifications controlled by the chosen player, if True-Name Nemesis becomes a land.)
-- True-Name Nemesis can’t be blocked by creatures controlled by the chosen player.
-- All damage that would be dealt to True-Name Nemesis by sources controlled by the chosen player is prevented. (The same is true for sources owned by the chosen player that don’t have controllers.)

Card True-Name Nemesis is not on TCGPlayer.