Zendikar Hagra Crocodile > < Guul Draz Specter
Vampira di Guul Draz (IT Guul Draz Vampire)
Creatura — Farabutto Vampiro (CMC:1)
Fintanto che un avversario ha 10 o meno punti vita, la Vampira di Guul Draz prende +2/+1 e ha intimidire. (Non può essere bloccata tranne che da creature artefatto e/o creature che condividono con essa un colore.)
"Il profumo del sangue di una creatura è un richiamo che non può essere celato."
93 ZEN • ITSteve Argyle
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/1/2009 Intimidate looks at the current colors of a creature that has it. Normally, if Guul Draz Vampire has intimidate, it can't be blocked except by artifact creatures and/or black creatures. If it's turned white, then it can't be blocked except by artifact creatures and/or white creatures. 10/1/2009 If an attacking creature has intimidate, what colors it is matters only as the defending player declares blockers. Once it's blocked, changing its colors won't change that.
Card Guul Draz Vampire is not on TCGPlayer.