JMPJumpstart

Sengir Vampire

Sengir Vampire from Jumpstart
Sengir Vampire from Jumpstart

Creature — Vampire   {3}{B}{B} (CMC:5)

Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

275 JMP • ENKev Walker

Notes: TODO: Update Copyright

Legal in: Standard,Modern,Odyssey Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
7/15/2007
If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.
9/22/2011
Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
9/22/2011
If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.

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