10E10th Edition

Sengir Vampire

Sengir Vampire from 10th Edition
Sengir Vampire from 10th Edition

Creature — Vampire   {3}{B}{B} (CMC:5)

Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire.

Empires rise and fall, but evil is eternal.

176 Alternate 10E ★ ENKev Walker

Legal in: Standard,Modern,Odyssey Block,Legacy,Vintage,Commander

Oracle Text (click to copy):
7/15/2007
If Sengir Vampire deals nonlethal damage to a creature and then a different effect or damage source causes that creature to be put into a graveyard later in the turn, Sengir Vampire's ability will trigger and it will get a +1/+1 counter.
9/22/2011
Each time a creature is put into a graveyard from the battlefield, check whether Sengir Vampire had dealt any damage to it at any time during that turn. If so, Sengir Vampire's ability will trigger. It doesn't matter who controlled the creature or whose graveyard it was put into.
9/22/2011
If Sengir Vampire and a creature it dealt damage to are both put into a graveyard at the same time, Sengir Vampire's ability will trigger, but it will do nothing when it resolves.

Card Sengir Vampire is not on TCGPlayer.