Guild Kit: Simic Fathom Mage > < Elusive Krasis
Kraj Sperimentale (IT Experiment Kraj)
![Kraj Sperimentale from Guild Kit: Simic](https://deckmaster.info/images/cards/GK2_SIMIC/460884.jpg)
![Kraj Sperimentale from Guild Kit: Simic](https://deckmaster.info/images/cards/GK2_SIMIC/460884.jpg)
Creatura Leggendaria — Mutante Melma ![{2} {2}](https://deckmaster.info/images/symbols/2.png)
![{G} {G}](https://deckmaster.info/images/symbols/G.png)
![{G} {G}](https://deckmaster.info/images/symbols/G.png)
![{U} {U}](https://deckmaster.info/images/symbols/U.png)
(CMC:6)
Il Kraj Sperimentale ha tutte le abilità attivate di ogni altra creatura con un segnalino +1/+1.
: Metti un segnalino +1/+1 su una creatura bersaglio.
"Naturalmente sfuggirà a qualsiasi controllo: è stato progettato per scegliere la propria evoluzione." —Momir Vig
117 GK2_SIMIC • ITMark Tedin — watermark: Simic
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
5/1/2006 Unlike with cards like Quicksilver Elemental, the costs of the activated abilities Experiment Kraj gains must be paid with the correct colors of mana.
Card Experiment Kraj is not on TCGPlayer.