GRNGuilds of Ravnica

Nullhide Ferox

Nullhide Ferox from Guilds of Ravnica
Nullhide Ferox from Guilds of Ravnica

Creature — Beast   {2}{G}{G} (CMC:4)

Hexproof You can't cast noncreature spells. {2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability. If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

138 GRN • ENFilip Burburan

Notes: TODO: Update Copyright

Legal in: Pioneer,Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/5/2018
Nullhide Ferox’s activated ability can be activated only while it’s on the battlefield. Players can’t, for example, activate it to try to stop its replacement effect from putting it onto the battlefield.
10/5/2018
Once Nullhide Ferox’s activated ability has resolved, it can gain new abilities. It won’t lose those abilities.
10/5/2018
Once Nullhide Ferox has lost its activated ability that makes it lose its abilities, that ability can’t be activated again until the turn’s over.

Card Nullhide Ferox is not on TCGPlayer.