Shadows over Innistrad Burn from Within > < Bloodmad Vampire
Kreatur — Werwolf
Angreifende Kreaturen, die du kontrollierst, erhalten +1/+0 und verursachen Trampelschaden. Zu Beginn jedes Versorgungssegments und falls ein Spieler im letzten Zug zwei oder mehr Zaubersprüche gewirkt hat, transformiere den Genickbrecher.
Er kann seinem wahren Ich nicht entkommen.
147b SOI • DEVictor Adame Minguez
™ & © 1993—2016 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Shadows over Innistrad Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. 4/8/2016 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
Card Neck Breaker is not on TCGPlayer.
Kreatur — Mensch, Späher, Werwolf (CMC:3)
Zu Beginn jedes Versorgungssegments und falls im letzten Zug keine Zaubersprüche gewirkt wurden, transformiere den Halsbrecherischen Reiter.
Nur die geübtesten Reiter trotzen den Halsbrecher-Wegen durch Kessig.
147a SOI • DEVictor Adame Minguez
™ & © 1993—2016 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Shadows over Innistrad Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. 4/8/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Card Breakneck Rider is not on TCGPlayer.