Shadows over Innistrad Burn from Within > < Bloodmad Vampire
Creature — Werewolf
Attacking creatures you control get +1/+0 and have trample. At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
He can't outrun what he is.
147b SOI • ENVictor Adame Minguez
™ & © 1993—2016 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Shadows over Innistrad Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. 4/8/2016 To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger.
Card Neck Breaker is not on TCGPlayer.
Creature — Human Scout Werewolf (CMC:3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Only the most skillful riders brave the Breakneck Ride through Kessig.
147a SOI • ENVictor Adame Minguez
™ & © 1993—2016 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Shadows over Innistrad Block,Legacy,Vintage,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
4/8/2016 The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. 4/8/2016 For more information on double-faced cards, see the Shadows over Innistrad mechanics article (http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics).
Card Breakneck Rider is not on TCGPlayer.