BFZBattle for Zendikar

Trampa de estasis (SP Stasis Snare)

Trampa de estasis from Battle for Zendikar
Trampa de estasis from Battle for Zendikar

Encantamiento   {1}{W}{W} (CMC:3)

Destello. (Puedes lanzar este hechizo en cualquier momento en que pudieras lanzar un instantáneo.)Cuando la Trampa de estasis entre al campo de batalla, exilia la criatura objetivo que controla un oponente hasta que la Trampa de estasis deje el campo de batalla. (Esa criatura regresa bajo el control de su propietario.)

050 BFZ • SPJason Felix

Notes: TODO: Update Copyright

Legal in: Modern,Battle for Zendikar Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
8/25/2015
If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
8/25/2015
Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
8/25/2015
If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
8/25/2015
The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions.
8/25/2015
In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

Card Stasis Snare is not on TCGPlayer.