BFZBattle for Zendikar

정체 올가미 (KR Stasis Snare)

정체 올가미 from Battle for Zendikar
정체 올가미 from Battle for Zendikar

부여마법   {1}{W}{W} (CMC:3)

섬광 (순간마법을 발동할 수 있는 시기라면 당신은 이 주문을 언제든지 발동할 수 있다.)정체 올가미가 전장에 들어올 때, 상대가 조종하는 생물을 목표로 정한다. 그 생물을 정체 올가미가 전장을 떠날 때까지 추방한다. (그 생물은 그 소유자의 조종 하에 전장으로 돌아온다.)

050 BFZ • KRJason Felix

Notes: TODO: Update Copyright

Legal in: Modern,Battle for Zendikar Block,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
8/25/2015
If Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won’t be exiled.
8/25/2015
Auras attached to the exiled creature will be put into their owners’ graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist.
8/25/2015
If a creature token is exiled, it ceases to exist. It won’t be returned to the battlefield.
8/25/2015
The exiled card returns to the battlefield immediately after Stasis Snare leaves the battlefield. Nothing happens between the two events, including state-based actions.
8/25/2015
In a multiplayer game, if Stasis Snare’s owner leaves the game, the exiled card will return to the battlefield. Because the one-shot effect that returns the card isn’t an ability that goes on the stack, it won’t cease to exist along with the leaving player’s spells and abilities on the stack.

Card Stasis Snare is not on TCGPlayer.