Magic Origins Woodland Bellower > < Vine Snare
Wild Instincts
Sorcery (CMC:4)
Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Nissa had only the space of a heartbeat to react, her instincts steering her blade.
206 ORI • ENIgor Kieryluk
™ & © 1993—2015 Wizards of the Coast
Legal in: Modern,Legacy,Vintage,Commander
Oracle Text (click to copy):
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6/22/2015 You must target both a creature you control and a creature an opponent controls to cast Wild Instincts. 6/22/2015 If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.
Card Wild Instincts is not on TCGPlayer.