ORIMagic Origins

Wild Instincts

Wild Instincts from Magic Origins
Wild Instincts from Magic Origins

Sorcery   {3}{G} (CMC:4)

Target creature you control gets +2/+2 until end of turn. It fights target creature an opponent controls. (Each deals damage equal to its power to the other.)

Nissa had only the space of a heartbeat to react, her instincts steering her blade.

206 ORI • ENIgor Kieryluk

Legal in: Modern,Legacy,Vintage,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
6/22/2015
You must target both a creature you control and a creature an opponent controls to cast Wild Instincts.
6/22/2015
If the creature an opponent controls is an illegal target as Wild Instincts tries to resolve, but the creature you control is still a legal target, the creature you control will get +2/+2, but the creatures won’t fight. Neither creature will deal or be dealt damage during the resolution of Wild Instincts.

Card Wild Instincts is not on TCGPlayer.