Gatecrash Skyknight Legionnaire > < Simic Charm
Mago del gremio de Skarrg (SP Skarrg Guildmage)


Criatura — Chamán humano 
(CMC:2)
: Las criaturas que controlas ganan la habilidad de arrollar hasta el final del turno.
: La tierra objetivo que controlas se convierte en una criatura Elemental 4/4 hasta el final del turno. Sigue siendo una tierra.
196 GTC • SPAleksi Briclot — watermark: Gruul
™ & © 1993—2013 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/24/2013 Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won't have trample. Lands you control that aren't creatures also won't gain trample, even if you use the second ability to turn them into creatures later in the turn. 1/24/2013 Skarrg Guildmage's second ability doesn't affect the land's name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
Card Skarrg Guildmage is not on TCGPlayer.