Gatecrash Skyknight Legionnaire > < Simic Charm
Mago de Guilda de Skarrg (PT Skarrg Guildmage)
Criatura — Humano Xamã (CMC:2)
: As criaturas que você controla ganham atropelar até o final do turno.: O terreno alvo que você controla se torna uma criatura 4/4 do tipo Elemental até o final do turno. Ela ainda conta como um terreno.
196 GTC • PTAleksi Briclot — watermark: Gruul
™ & © 1993—2013 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/24/2013 Only creatures you control when the first ability resolves will gain trample. Creatures that come under your control later in the turn won't have trample. Lands you control that aren't creatures also won't gain trample, even if you use the second ability to turn them into creatures later in the turn. 1/24/2013 Skarrg Guildmage's second ability doesn't affect the land's name or any other types, subtypes, or supertypes (such as basic or legendary) the land may have. The land will also keep any abilities it had.
Card Skarrg Guildmage is not on TCGPlayer.