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真髄の針 (JP Pithing Needle)
- CS
- CT
- DE
- EN
- FR
- IT
- KR
- PT
- RU
- SP
- (217) Magic 2010
- (338) 10th Edition
- (158) Saviors of Kamigawa
Also printed in:
Other Printings in JP:
アーティファクト (CMC:1)
真髄の針が戦場に出るに際し、カード名を1つ指定する。 選ばれた名前を持つ発生源の起動型能力は、それがマナ能力でないかぎり起動できない。
恐れる者は血の祭りの前に処置を求める。罪人は祭りの後で処置を求める。
231 RTR • JPAnthony Palumbo
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Return to Ravnica Block,Kamigawa Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Tribal Wars Standard,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
6/1/2005 Pithing Needle affects cards regardless of what zone they're in. This includes cards in hand, cards in the graveyard, and exiled cards. For example, a player can't cycle Eternal Dragon or return an Eternal Dragon from his or her graveyard to hand if Pithing Needle naming Eternal Dragon is on the battlefield. 6/1/2005 You can name any card, even if that card doesn't normally have an activated ability. You can't name a token unless that token has the same name as a card. 6/1/2005 If you name a card that has both a mana ability and another activated ability, the mana ability can be activated but the other ability can't be activated. 10/1/2009 Once Pithing Needle has left the battlefield, activated abilities of sources with the chosen name can be activated again. 10/1/2012 Activated abilities include a colon and are written in the form “[cost]: [effect].” Triggered abilities and static abilities of the named card work normally.
Card Pithing Needle is not on TCGPlayer.