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イゼットの魔鍵 (JP Izzet Keyrune)
アーティファクト (CMC:3)
:あなたのマナ・プールにかを加える。 :イゼットの魔鍵はターン終了時まで、青であり赤である2/1のエレメンタル・アーティファクト・クリーチャーになる。 イゼットの魔鍵がいずれかのプレイヤーに戦闘ダメージを与えるたび、あなたはカードを1枚引いてもよい。そうした場合、カードを1枚捨てる。
230 RTR • JPDaniel Ljunggren — watermark: Izzet
™ & © 1993—2012 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Return to Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
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10/1/2012 If Izzet Keyrune becomes a creature in a way other than its own activated ability, its last ability will still work. 4/15/2013 Until the ability that turns the Keyrune into a creature resolves, the Keyrune is colorless. 4/15/2013 Activating the ability that turns the Keyrune into a creature while it's already a creature will override any effects that set its power and/or toughness to another number, but effects that modify power and/or toughness without directly setting them will still apply.
Card Izzet Keyrune is not on TCGPlayer.