Scars of Mirrodin Darksteel Myr > < Darksteel Axe
ダークスティールの巨大戦車 (JP Darksteel Juggernaut)


アーティファクト・クリーチャー ― 巨大戦車
(CMC:5)
ダークスティールの巨大戦車のパワーとタフネスは、それぞれあなたがコントロールするアーティファクトの総数に等しい。 ダークスティールの巨大戦車はは破壊されず、可能なら毎ターン攻撃する。
止められない力であり、動かざる物体でもある。
150 SOM • JPRandis Albion — watermark: Mirran
™ & © 1993—2010 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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1/1/2011 Since Darksteel Juggernaut is itself an artifact, its power and toughness will always be at least 1 while it's on the battlefield (unless a spell or ability somehow changes its card type). 1/1/2011 Lethal damage and effects that say "destroy" won't cause Darksteel Juggernaut to be put into the graveyard. However, it can be put into the graveyard for a number of other reasons. The most likely reasons are if its toughness is 0 or less or it's sacrificed. 1/1/2011 If, during your declare attackers step, Darksteel Juggernaut is tapped, is affected by a spell or ability that says it can't attack, or is affected by "summoning sickness," then it doesn't attack. If there's a cost associated with having Darksteel Juggernaut attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either. 1/1/2011 If there are multiple combat phases in a turn, Darksteel Juggernaut must attack only in the first one in which it's able to. 1/1/2011 The first ability works in all zones.
Card Darksteel Juggernaut is not on TCGPlayer.