Commander 2018 Dimir Signet > < Crystal Ball
ダークスティールの巨大戦車 (JP Darksteel Juggernaut)
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- SP
(150) Scars of Mirrodin
(*150/249) Scars of Mirrodin
Also printed in:
Other Printings in JP:
アーティファクト・クリーチャー ― 巨大戦車
(CMC:5)
破壊不能 ダークスティールの巨大戦車のパワーとタフネスは、それぞれあなたがコントロールしているアーティファクトの総数に等しい。 各戦闘で、ダークスティールの巨大戦車は可能なら攻撃する。
止められない力であり、動かざる物体でもある。
202 C18 • JPRandis Albion
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Extended,Scars of Mirrodin Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
1/1/2011 Since Darksteel Juggernaut is itself an artifact, its power and toughness will always be at least 1 while it's on the battlefield (unless a spell or ability somehow changes its card type). 1/1/2011 Lethal damage and effects that say "destroy" won't cause Darksteel Juggernaut to be put into the graveyard. However, it can be put into the graveyard for a number of other reasons. The most likely reasons are if its toughness is 0 or less or it's sacrificed. 1/1/2011 If, during your declare attackers step, Darksteel Juggernaut is tapped, is affected by a spell or ability that says it can't attack, or is affected by "summoning sickness," then it doesn't attack. If there's a cost associated with having Darksteel Juggernaut attack, you aren't forced to pay that cost, so it doesn't have to attack in that case either. 1/1/2011 If there are multiple combat phases in a turn, Darksteel Juggernaut must attack only in the first one in which it's able to. 1/1/2011 The first ability works in all zones.
Card Darksteel Juggernaut is not on TCGPlayer.