ZENZendikar

Ascension du luminarque (FR Luminarch Ascension)

Ascension du luminarque from Zendikar
Ascension du luminarque from Zendikar

Enchantement   {1}{W} (CMC:2)

Au début de l'étape de fin de chaque adversaire, si vous n'avez pas perdu de points de vie ce tour-ci, vous pouvez mettre un marqueur « quête » sur l'Ascension du luminarque. (Les blessures provoquent la perte de points de vie.) {1}{W} : Mettez sur le champ de bataille un jeton de créature 4/4 blanche Ange avec le vol. N'activez cette capacité que si l'Ascension du luminarque a au moins quatre marqueurs « quête » sur elle.

25 ZEN • FRMichael Komarck

Notes: TODO: Update Copyright

Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/1/2009
Luminarch Ascension's first ability has an "intervening 'if' clause." It checks whether you've lost life during the turn both as it would trigger and as it resolves.
10/1/2009
Life lost during the end step after Luminarch Ascension's first ability resolves has no bearing on it.
10/1/2009
Luminarch Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if you lost 4 life and gained 6 life during the turn, you'll have a higher life total than you started the turn with -- but Luminarch Ascension's first ability won't trigger.
10/1/2009
Luminarch Ascension's second ability checks how many quest counters are on it only at the time you activate the ability. Once activated, the ability will resolve as normal even if quest counters are removed from Luminarch Ascension.
10/1/2009
In a Two-Headed Giant game, Luminarch Ascension's first ability will trigger twice at the beginning of the opposing team's end step if you didn't lose life that turn. If both abilities resolve, it will get two quest counters. (It doesn't matter whether your teammate lost life or not.)

Card Luminarch Ascension is not on TCGPlayer.