Zendikar Makindi Shieldmate > < Landbind Ritual
Ascenso del luminarca (SP Luminarch Ascension)
Encantamiento (CMC:2)
Al comienzo del paso final de cada oponente, si no perdiste vidas este turno, puedes poner un contador de búsqueda sobre el Ascenso del luminarca. (El daño causa pérdida de vidas.) : Pon en el campo de batalla una ficha de criatura Ángel blanca 4/4 con la habilidad de volar. Activa esta habilidad sólo si el Ascenso del luminarca tiene cuatro o más contadores de búsqueda sobre él.
25 ZEN • SPMichael Komarck
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/1/2009 Luminarch Ascension's first ability has an "intervening 'if' clause." It checks whether you've lost life during the turn both as it would trigger and as it resolves. 10/1/2009 Life lost during the end step after Luminarch Ascension's first ability resolves has no bearing on it. 10/1/2009 Luminarch Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if you lost 4 life and gained 6 life during the turn, you'll have a higher life total than you started the turn with -- but Luminarch Ascension's first ability won't trigger. 10/1/2009 Luminarch Ascension's second ability checks how many quest counters are on it only at the time you activate the ability. Once activated, the ability will resolve as normal even if quest counters are removed from Luminarch Ascension. 10/1/2009 In a Two-Headed Giant game, Luminarch Ascension's first ability will trigger twice at the beginning of the opposing team's end step if you didn't lose life that turn. If both abilities resolve, it will get two quest counters. (It doesn't matter whether your teammate lost life or not.)
Card Luminarch Ascension is not on TCGPlayer.