Zendikar Makindi Shieldmate > < Landbind Ritual
Возвышение Световладыки (RU Luminarch Ascension)
Чары (CMC:2)
В начале заключительного шага каждого оппонента, если в этом ходу вы не потеряли ни одной жизни, вы можете положить жетон странствий на Возвышение Световладыки. (Повреждения вызывают потерю жизней.) : положите на поле битвы одну фишку существа 4/4 белый Ангел с Полетом. Активируйте эту способность, только если на Возвышении Световладыки есть не менее четырех жетонов странствий.
25 ZEN • RUMichael Komarck
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Zendikar Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/1/2009 Luminarch Ascension's first ability has an "intervening 'if' clause." It checks whether you've lost life during the turn both as it would trigger and as it resolves. 10/1/2009 Life lost during the end step after Luminarch Ascension's first ability resolves has no bearing on it. 10/1/2009 Luminarch Ascension's first ability checks only whether life was lost. It doesn't care whether life was also gained. For example, if you lost 4 life and gained 6 life during the turn, you'll have a higher life total than you started the turn with -- but Luminarch Ascension's first ability won't trigger. 10/1/2009 Luminarch Ascension's second ability checks how many quest counters are on it only at the time you activate the ability. Once activated, the ability will resolve as normal even if quest counters are removed from Luminarch Ascension. 10/1/2009 In a Two-Headed Giant game, Luminarch Ascension's first ability will trigger twice at the beginning of the opposing team's end step if you didn't lose life that turn. If both abilities resolve, it will get two quest counters. (It doesn't matter whether your teammate lost life or not.)
Card Luminarch Ascension is not on TCGPlayer.