Alara Reborn Sigil of the Nayan Gods > < Reborn Hope
印记队长 (CS Sigil Captain)
生物~ - 犀牛/士兵 (CMC:4)
每当一个生物在你的操控下进场时,若该生物为1/1,则在其上放置两个+1/+1指示物。
「为其英勇颁发一个印记,为活过残虐者隘口颁发另一个印记。」
77 ARB • CSHoward Lyon
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Shards of Alara Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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5/1/2009 Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves. 5/1/2009 For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters the battlefield under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered the battlefield is now 3/3. 5/1/2009 Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. 5/1/2009 If, for some reason, Sigil Captain enters the battlefield as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
Card Sigil Captain is not on TCGPlayer.