ARBAlara Reborn

印章の隊長 (JP Sigil Captain)

印章の隊長 from Alara Reborn
印章の隊長 from Alara Reborn

クリーチャー ― サイ・兵士   {1}{G}{W}{W} (CMC:4)

クリーチャーが1体あなたのコントロール下で場に出るたび、そのクリーチャーが1/1である場合、それの上に+1/+1カウンターを2個置く。

「一つ目の印章は武勇を讃え、もう一つはヘルカイトの戦場を生き延びたことを讃えるものだ。」

77 ARB • JPHoward Lyon

Notes: TODO: Update Copyright

Legal in: Modern,Shards of Alara Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2009
Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves.
5/1/2009
For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters the battlefield under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered the battlefield is now 3/3.
5/1/2009
Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then.
5/1/2009
If, for some reason, Sigil Captain enters the battlefield as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.

Card Sigil Captain is not on TCGPlayer.