Alara Reborn Sigil of the Nayan Gods > < Reborn Hope
Capitaine aux sigilles (FR Sigil Captain)
Créature : rhinocéros et soldat (CMC:4)
À chaque fois qu'une créature arrive en jeu sous votre contrôle, si cette créature est 1/1, mettez deux marqueurs +1/+1 sur elle.
« Un sigille accordé pour le courage, l'autre, pour avoir survécu au Col de l'Escouflenfer. »
77 ARB • FRHoward Lyon
™ & © 1993—2009 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Shards of Alara Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
5/1/2009 Sigil Captain's ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless the creature that enters the battlefield under your control is 1/1, and (2) the ability will do nothing unless that creature is still 1/1 at the time the ability resolves. 5/1/2009 For that reason, two Sigil Captains don't work well together. When a 1/1 creature enters the battlefield under your control, the abilities of both Sigil Captains will trigger. When the first resolves, two +1/+1 counters are put on the 1/1 creature. When the second resolves, it will do nothing because the creature that entered the battlefield is now 3/3. 5/1/2009 Sigil Captain's ability checks a creature's initial power and toughness upon being put on the battlefield, so it will take into account counters that it enters the battlefield with and static abilities that may give it a continuous power boost once it's on the battlefield (such as the one on Glorious Anthem). After the creature is already on the battlefield, changing its power and toughness to 1/1 with a spell, activated ability, or triggered ability won't allow this ability to trigger; it's too late by then. 5/1/2009 If, for some reason, Sigil Captain enters the battlefield as a 1/1 creature (due to a pair of Engineered Plagues, for example), it will cause its own ability to trigger.
Card Sigil Captain is not on TCGPlayer.