Classic Sixth Edition Abyssal Hunter > < Wind Spirit
Zur's Weirding
- (114) 9th Edition
- (116) 8th Edition
- Fifth Edition
- Ice Age
Other Printings in EN:
Enchantment (CMC:4)
Players play with their hands revealed. Whenever a player would draw a card, instead reveal it. Any other player may pay 2 life to put that card into its owner's graveyard. If no one does, that player then draws the card.
108 6E • ENLiz Danforth
™ & © 1993—1999 Wizards of the Coast
Legal in: Modern,Ice Age Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/4/2004 If someone pays the cost, then the card was never drawn or discarded. It just gets put into the graveyard directly from the library. 10/4/2004 This is continuous replacement effect that modifies a draw. 10/4/2004 If a spell or ability causes more than one card to be drawn, draw the cards one at a time and deal with this replacement before drawing the next card. 4/1/2006 When using Dredge with this, you have two choices. You can immediately replace the draw with Dredge, or you can apply Zur's Weirding's replacement. If the latter, you first resolve Zur's Weirding's ability, then if you're going to draw the card, decide whether or not to replace that draw with Dredge.
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