Dissension Rise // Fall > < Pure // Simple
Research // Development (PT Research // Development)
Mágica Instantânea / (CMC:7)
Escolha até quatro cards seus que estejam fora do jogo e embaralhe-os em seu grimório. // Desenvolvimento Mágica Instantânea Coloque em jogo uma ficha de criatura vermelha 3/1 do tipo Elemental, a menos que um oponente permita que você compre um card. Repita esse processo mais duas vezes.
155 DIS • PTGreg Staples — watermark: Simic/Izzet
™ & © 1993—2006 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
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10/1/2009 A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place. 10/1/2009 The exile zone is a part of the game, so you can't get exiled cards. 5/1/2006 Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses. 5/1/2006 In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
Card Research- -Development is not on TCGPlayer.