Dissension Rise // Fall > < Pure // Simple
Research // Development (FR Research // Development)
Éphémère / (CMC:7)
Choisissez jusqu'à quatre cartes que vous possédez en dehors de la partie et mélangez-les à votre bibliothèque. // Développement Éphémère Mettez en jeu un jeton de créature 3/1 rouge Élémental à moins qu'un adversaire ne vous laisse piocher une carte. Répétez ce processus deux fois.
155 DIS • FRGreg Staples — watermark: Simic/Izzet
™ & © 1993—2006 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/1/2009 A card "from outside the game" may be a card from your collection or a card from your sideboard. In tournament play, you can't choose a card from your collection. The cards you choose don't all have to come from the same place. 10/1/2009 The exile zone is a part of the game, so you can't get exiled cards. 5/1/2006 Development's effect is repeated three times no matter which option the opponent chooses. The opponent may choose a different option each time. You'll wind up with three Elemental tokens, two tokens and a card, one token and two cards, or three cards, whichever your opponent chooses. 5/1/2006 In a multiplayer game, each opponent, in turn, has the option to let you draw a card. If no opponent does, you put a token onto the battlefield. Then the process repeats two more times. A different opponent may let you draw a card each time.
Card Research- -Development is not on TCGPlayer.