Dissension Silkwing Scout > < Plaxmanta
精神の占有 (JP Psychic Possession)
エンチャント ― オーラ (CMC:4)
エンチャント(対戦相手) あなたのドロー・ステップを飛ばす。 エンチャントされている対戦相手がカードを引くたび、あなたはカードを1枚引いてもよい。
二人分考えてもらうからね!
30 DIS • JPMark Tedin
™ & © 1993—2006 Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
5/1/2006 Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield "attached" to that player. Once it's on the battlefield, it no longer targets that player. 5/1/2006 Psychic Possession's controller, not the enchanted player, skips his or her draw step. 5/1/2006 If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action. 5/1/2006 An Aura with enchant opponent can't be attached to a permanent. 5/1/2006 In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.
Card Psychic Possession is not on TCGPlayer.