DISDissension

精神の占有 (JP Psychic Possession)

精神の占有 from Dissension
精神の占有 from Dissension

エンチャント ― オーラ   {2}{U}{U} (CMC:4)

エンチャント(対戦相手) あなたのドロー・ステップを飛ばす。 エンチャントされている対戦相手がカードを引くたび、あなたはカードを1枚引いてもよい。

二人分考えてもらうからね!

30 DIS • JPMark Tedin

Notes: TODO: Update Copyright

Legal in: Modern,Ravnica Block,Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Classic,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
5/1/2006
Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters the battlefield "attached" to that player. Once it's on the battlefield, it no longer targets that player.
5/1/2006
Psychic Possession's controller, not the enchanted player, skips his or her draw step.
5/1/2006
If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.
5/1/2006
An Aura with enchant opponent can't be attached to a permanent.
5/1/2006
In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

Card Psychic Possession is not on TCGPlayer.