Introductory Two-Player Set Cursed Land > < Circle of Protection: Red
Clockwork Beast


Artifact Creature
(CMC:6)
Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
,
: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
I2P • ENDrew Tucker
™ & © 1993—1996 Wizards of the Coast
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
10/4/2004 Loses a counter even if it is affected by a Fog-like effect which prevents it from dealing damage. 10/4/2004 Can attack or block even if it has no counters. 9/16/2007 This is a change from the most recent wording. Now, if some other spell or ability causes +1/+0 counters to be put on Clockwork Beast, it can wind up with more than seven such counters on it. 9/16/2007 If Clockwork Beast has seven or fewer +1/+0 counters on it when its last ability resolves, it can wind up a maximum of seven such counters on it. If it has seven or more +1/+0 counters on it, the ability will have no effect. 9/16/2007 Clockwork Beast's last ability resolves, you can choose to put fewer than X +1/+0 counters on it.
Card Clockwork Beast is not on TCGPlayer.