Commander Legends Muldrotha, the Gravetide > < Maelstrom Wanderer
Marath, Wille der Wildnis (DE Marath, Will of the Wild)
Legendäre Kreatur — Elementarwesen, Bestie (CMC:3)
Marath, Wille der Wildnis, kommt mit so vielen +1/+1-Marken ins Spiel, wie Mana bezahlt wurde, um ihn zu wirken. , entferne X +1/+1-Marken von Marath: Bestimme eines. X kann nicht 0 sein. • Lege X +1/+1-Marken auf eine Kreatur deiner Wahl. • Marath fügt einem Ziel deiner Wahl X Schadenspunkte zu. • Erzeuge einen X/X grünen Elementarwesen-Kreaturenspielstein.
527 CMR • DETyler Jacobson
™ & © 1993— Wizards of the Coast
Notes: TODO: Update Copyright
Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander
Oracle Text (click to copy):
View this MTG card on Gatherer
10/17/2013 Marath, Will of the Wild has received minor errata. The text “X can’t be 0” was inadvertently omitted from the card. The correct Oracle wording appears above. 10/17/2013 You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay and remove two +1/+1 counters to pay the cost. 1/1/2014 The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone. 1/1/2014 You can’t choose to pay extra mana to cast a creature spell unless something instructs you to. 1/1/2014 If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.
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