C13Commander 2013

Marath, Wille der Wildnis (DE Marath, Will of the Wild)

Marath, Wille der Wildnis from Commander 2013
Marath, Wille der Wildnis from Commander 2013

Legendäre Kreatur — Elementarwesen, Bestie   {R}{G}{W} (CMC:3)

Marath, Wille der Wildnis, kommt mit so vielen +1/+1-Marken ins Spiel, wie Mana bezahlt wurde, um ihn zu wirken.{X}, entferne X +1/+1-Marken von Marath: Bestimme eines — Lege X +1/+1-Marken auf eine Kreatur deiner Wahl; oder Marath fügt einer Kreatur oder einem Spieler deiner Wahl X Schadenspunkte zu; oder bringe einen X/X grünen Elementarwesen-Kreaturenspielstein ins Spiel.

198 C13 • DETyler Jacobson

Notes: TODO: Update Copyright

Legal in: Legacy,Vintage,Freeform,Prismatic,Tribal Wars Legacy,Singleton 100,Commander

Oracle Text (click to copy):

View this MTG card on Gatherer
10/17/2013
Marath, Will of the Wild has received minor errata. The text “X can’t be 0” was inadvertently omitted from the card. The correct Oracle wording appears above.
10/17/2013
You announce the value of X as you activate the ability, and all instances of X in the activation cost are equal to the announced value. For example, if you choose 2 as the value of X, then you pay {2} and remove two +1/+1 counters to pay the cost.
1/1/2014
The amount of mana you spent to cast this creature is usually equal to its converted mana cost. However, you also include any additional costs you pay, including the cost imposed for casting your commander from the command zone.
1/1/2014
You can’t choose to pay extra mana to cast a creature spell unless something instructs you to.
1/1/2014
If Marath enters the battlefield without being cast, then no mana was spent to cast it. It will therefore enter the battlefield without any +1/+1 counters. If no other effects are increasing its toughness at that time, it will subsequently be put into its owner's graveyard as a state-based action.

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