JMPJumpstart

Roving Keep

Roving Keep from Jumpstart
Roving Keep from Jumpstart

Artifact Creature — Wall   {7} (CMC:7)

Defender {7}: Roving Keep gets +2/+0 and gains trample until end of turn. It can attack this turn as though it didn't have defender.

"It wandered slowly across the landscape, calling out in its lonely voice, but no other castles answered its cries." —Beyond the Great Henge

480 JMP • ENSvetlin Velinov

Notes: TODO: Update Copyright

Not legal in any format.

Oracle Text (click to copy):

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